Files
ss-tools/.opencode/command/speckit.ux.md
busya d874a4dca6 feat(speckit): workflow architecture upgrades + rework 038 spec per new flow
Add prototype/openapi/validate/resume commands, wire edge-failure matrix into UX,
enforce traceability + validation gates, mandate C4/C5 belief-runtime verification.
Rework 038-dashboard-scenario-model artifacts: applicability, structured edge cases,
24-class UX state matrix, interactive HTML prototype, standardized OpenAPI 3.1 (7 ops),
full RTM with coverage gate, 56-task backlog, and PASS validation report.
2026-07-31 11:25:43 +03:00

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description, handoffs
description handoffs
Interactive UX design session — asks questions, presents alternatives, exhaustively designs every screen state (systematic edge/failure matrix), then generates Screen Model code and UX contracts.
label agent prompt send
Generate HTML Prototype speckit.prototype Build an interactive HTML prototype from the UX contracts and state matrix true
label agent prompt send
Generate OpenAPI Spec speckit.openapi Derive OpenAPI 3.1 from the UX contracts and API shapes true
label agent prompt send
Build Technical Plan speckit.plan Create a Python/Svelte implementation plan using the UX contracts true

User Input

$ARGUMENTS

You MUST consider the user input before proceeding (if not empty).

Principle

You are a UX designer, not a contract generator. Your job is to ask questions the spec didn't answer, present visual and interaction alternatives, and work through every screen state exhaustively before writing a single contract. Contracts are the OUTPUT of design decisions, not the input.

Outline

Phase 0: Load Context

  1. Setup: Run .specify/scripts/bash/check-prerequisites.sh --jsonFEATURE_DIR.
  2. Load:
    • FEATURE_DIR/spec.md — user stories, acceptance criteria
    • FEATURE_DIR/ux_reference.md — high-level narrative (if exists)
    • .opencode/skills/semantics-svelte/SKILL.md — §VI canonical template, §VII design tokens
    • frontend/src/lib/ui/ — available atoms (Button, Card, Input, Select, PageHeader...)
    • frontend/src/lib/components/ — available widgets (MultiSelect, SearchableMultiSelect...)
    • frontend/src/lib/models/ — existing Screen Models (reuse or extend)

Phase 1: Screen Decomposition — ASK, don't assume

For EACH user story in spec.md that has a UI surface, ask:

## Screen: [Story Title]

**1. Navigation structure**
How does the user reach this screen?
A) Separate route: /feature-name
B) Modal/drawer over existing page
C) Tab/section within existing page: /existing#feature
D) Other: [describe]

**2. Layout strategy**
A) Single column, full width — simple CRUD
B) Two-column: list + detail panel
C) Wizard: multi-step with progress indicator
D) Dashboard: cards/grid with filters
E) Other: [describe]

**3. Data density**
How much data does the user see at once?
A) Few items (<20): simple list, no pagination
B) Medium (20-200): paginated table with search
C) Large (200+): paginated table + filters + search
D) Real-time stream: WebSocket updates, auto-scroll

Present 2-3 concrete alternatives with tradeoffs. Wait for user response before continuing to the next question.

Phase 2: State Exhaustion — Systematic Edge & Failure Matrix

For each screen, work through ALL states exhaustively. This is where most UX bugs hide — the states between "loading" and "loaded". Use the systematic edge/failure state matrix below to ensure NO state class is missed.

Edge & Failure State Matrix (Systematic)

Every screen MUST evaluate each of these state classes. Mark each as Applicable (with concrete UX) or Not Applicable (with rationale). Never blanket-reject a state class without evidence.

# State Class Probability Trigger Visual/Feedback Recovery Test Ownership
NET_01 Network offline Medium navigator.onLine == false Offline banner at top, disabled actions Auto-retry on reconnect (online event); manual "Retry" button L2
NET_02 Timeout (>30s no response) Medium AbortController timeout Toast: "Request timed out" + progress bar retry countdown Retry with exponential backoff (3 attempts); "Cancel" button L1+L2
NET_03 Retry exhaustion Low 3 failed retries Persistent error banner: "Could not reach server. Check your connection." + manual retry button Manual retry; "Contact support" link if persists 5min L1+L2
VAL_01 Field validation error High On blur / on submit Inline red border + error message below field Re-type and re-submit; clear error on field focus L1+L2
VAL_02 Form-level validation (cross-field) Medium On submit Toast or summary banner listing all errors + scroll to first error Fix all fields and re-submit L1+L2
AUTH_01 401 Unauthorized Medium Expired/no token Redirect to login; preserve intended destination Login → redirect back to original page L1
AUTH_02 403 Forbidden Medium Wrong role Full-page 403 with explanation: "You don't have permission. Contact admin@example.com." Navigate to dashboard; request access flow if applicable L1+L2
NF_01 404 Not Found Medium Deleted/moved resource Full-page 404: "Resource not found. It may have been deleted." + link to list Navigate to parent list L1+L2
CONF_01 409 Conflict (concurrent edit) Low If-Match / version check fails Modal: "This item was modified by [user] at [time]. Reload and try again?" "Reload" button → re-fetch; "Discard my changes" → navigate away L1+L2
CONF_02 409 Duplicate (idempotency) Low POST with duplicate idempotency key Return the existing resource (200 OK) — NOT an error Transparent to user; log event L1
422 422 Unprocessable (server validation) Medium Business rule violation Toast with server error detail: "[detail]" Correct input and re-submit L1+L2
429 429 Rate Limited + Retry-After Low Too many requests Toast: "Too many requests. Please wait [N]s." + countdown timer on action button Wait for Retry-After; disable action during countdown L1+L2
5XX 500/502/503 Server Error Low Backend failure Full-page or section error: "Something went wrong. Our team has been notified." + "Try again" button Retry button; auto-refresh suggestion after 30s L1+L2
STALE Stale data (background update) Medium WebSocket / polling detects newer version Subtle banner: "Data updated. Refresh to see changes." with refresh button User clicks "Refresh" → re-fetch L2
PARTIAL Partial data load Low Some rows failed, some loaded Section loads; failed rows show "⚠ Failed to load" placeholder Per-row retry button; "Reload all" button L1+L2
DUP_01 Duplicate submit prevention Medium Rapid double-click Button disabled + spinner immediately on first click; subsequent clicks ignored Normal completion; no special recovery needed L2
DUP_02 Navigation interruption (unsaved changes) Medium Route change with dirty form Browser beforeunload event + custom confirm: "You have unsaved changes. Discard?" "Stay" → remain on page; "Discard" → navigate away L2
LARGE Large dataset (>1000 items) Low Response > render capacity Virtual scrolling; "Showing 100 of 1523. Refine your search." Pagination; search/filter refinement; no "load all" button L2
EMPTY Empty result (no data) High No items match criteria Empty state component with illustration + guidance CTA to create first item or clear filters L1+L2
MALFORMED Malformed response body Very Low Backend bug / middleware error Toast: "Unexpected response. Please try again or contact support." + error ID for debugging Retry; note error ID for support L1
A11Y Screen reader state announcements N/A (always) State change (loading, error, loaded) aria-live="polite" region announces: "Loading results", "[N] results loaded", "Error: [message]" Built into state transitions — not user-initiated L2
RESP Responsive breakpoint collapse N/A (always) Viewport < 768px Columns stack; sidebar collapses to hamburger; touch targets ≥44×44px Built into responsive layout — not user-initiated L2

State Evaluation Rules

  1. No blanket "Not Applicable": For each state class, either define the concrete UX or state explicitly WHY this feature cannot hit this state (e.g., "No network for offline CLI tool", "Read-only view — no submit", "Single-user system — no concurrent edits").
  2. Probability must be grounded: Use High (>10% of sessions), Medium (1-10%), Low (<1%), Very Low (<0.1%). Do not mark everything "Low" to skip design. The probability drives test priority, not whether to design.
  3. Test ownership: L1 = Screen Model unit test (no render, fast). L2 = component/browser UX test (with render). If both are marked, write L1 first.
  4. Recovery must be testable: Every recovery action must produce a verifiable state transition (e.g., "Retry → loading → loaded OR error").

Interaction with Prototype and OpenAPI

  • The state matrix feeds directly into speckit.prototype — every state class marked "Applicable" MUST be represented in the prototype's state switcher.
  • The state matrix feeds into speckit.openapi — error response classes (401, 403, 404, 409, 422, 429, 5xx) drive the OpenAPI components/responses/ section.
  • The state matrix feeds into speckit.plan — test ownership (L1/L2) drives task decomposition in speckit.tasks.

Per-Screen State Exhaustion

For each screen, work through ALL states from the matrix. Present:

## States for: [Screen]

For each state, define: Visual → ARIA → User can...

**Happy path:**
- **idle** → [what user sees before any action]
- **loading** → skeleton? spinner? progress bar? partial data?
- **loaded** → data visible, actions available

**Empty states:**
- **empty (first use)** → guided onboarding or empty state with CTA?
- **empty (filtered)** → "No results match" + clear filters?
- **empty (no permissions)** → 403 with explanation?

**Error states (from matrix):**
- **NET_01 (offline)** → offline banner; disabled actions; auto-retry on reconnect
- **NET_02 (timeout)** → toast + retry countdown
- **NET_03 (retry exhausted)** → persistent banner + manual retry
- **AUTH_01 (401)** → redirect to login, preserve intent
- **AUTH_02 (403)** → full-page explanation
- **NF_01 (404)** → "not found" + link to list
- **CONF_01 (409 concurrent)** → modal with reload option
- **CONF_02 (409 duplicate)** → transparent return existing
- **422 (validation)** → toast with server detail
- **429 (rate limited)** → countdown timer
- **5XX (server error)** → error section + retry

**Edge states (from matrix):**
- **STALE** → refresh banner
- **PARTIAL** → per-row retry
- **DUP_01 (double submit)** → button disabled immediately
- **DUP_02 (navigation interruption)** → confirm dialog
- **LARGE** → virtual scroll + refinement prompt
- **MALFORMED** → error ID + retry

Mark each state as: Applicable (define UX) or Not Applicable (give reason).

For EACH applicable state, ask: "What does the user see? How do they recover?"

Coverage Gate: Before leaving Phase 2, verify:

  • Every state class in the matrix is either Applicable or Not Applicable with rationale
  • Every state has Visual + ARIA + User Can + Recovery defined
  • No state class was skipped without explicit rationale
  • Test ownership is assigned (L1 / L2)

Phase 3: Interaction Design — choices with tradeoffs

For each user action, present alternatives:

## Interaction: [Action Name]

**1. Trigger**
A) Button (primary, visible immediately)
B) Button in toolbar (secondary, contextual)
C) Inline action (icon per row, hover reveal)
D) Keyboard shortcut (power users)
E) Context menu (right-click)

**2. Feedback**
A) Optimistic update (UI changes before API confirms)
B) Loading state on element (button spinner, row skeleton)
C) Full page overlay (block all interactions)
D) Background (toast on completion)

**3. Confirmation**
A) No confirmation (action is safe/undoable)
B) `confirm()` dialog (simple yes/no)
C) Custom modal (shows affected items, requires explicit confirm)
D) Undo toast (action executes, toast offers undo for 5s)

**4. Multi-select**
If user can act on multiple items:
A) Checkbox per row + bulk action bar
B) Shift-click range selection
C) Select-all + deselect individually

Present the tradeoff for each alternative — don't just list options. E.g.: "Optimistic update feels faster but requires rollback logic on failure. Loading spinner is simpler but adds perceived latency."

Phase 4: API UX Design

For each endpoint this feature touches:

## API: [METHOD] /api/[endpoint]

**Request:**
- Shape: { field: Type, ... }
- Validation errors → HTTP 422, inline per-field messages

**Response shapes — ALL variants:**
- Success (200/201): { data: {...}, meta?: {...} }
- Empty (200): { data: [], meta: { total: 0 } }
- Not found (404): { error: { code: "NOT_FOUND", detail: "..." } }
- Permission denied (403): { error: { code: "FORBIDDEN", detail: "..." } }
- Validation (422): { error: { code: "VALIDATION", fields: { field: "message" } } }
- Conflict (409): { error: { code: "CONFLICT", detail: "..." } }
- Server error (500): { error: { code: "INTERNAL", detail: "..." } }

**Loading UX:**
- Debounce before showing loader? (ms)
- Skeleton or spinner?
- Partial data during load or blank?

**Sequence (Mermaid — for complex multi-step flows):**
```mermaid
sequenceDiagram
  User->>+Frontend: Click "[Action]"
  Frontend->>+Backend: POST /api/...
  Backend->>+External: [call]
  External-->>-Backend: [response]
  Backend-->>-Frontend: { status: "ok", data: {...} }
  Frontend->>User: [feedback]

Use ONLY for flows with 3+ participants or async callbacks. Skip for simple CRUD.

WebSocket (if applicable):

  • Channel: task.{id}.progress
  • Payload shape
  • How does UI react to each message type?

### Phase 5: Mobile & Accessibility

Mobile behavior:

  • Responsive breakpoint strategy?
  • Stacked layout on mobile? Which columns collapse?
  • Touch targets: minimum 44×44px per WCAG

Accessibility:

  • Screen reader flow for each state
  • Focus management: where does focus go after modal opens/closes?
  • Keyboard navigation: Tab order, Enter/Space for actions
  • Color contrast: semantic tokens guarantee WCAG AA? Check destructive/success on surface.

### Phase 6: Record Decisions & Alternatives

After all questions are answered, create TWO artifacts:

**`contracts/ux/alternatives.md`** — all options considered, BEFORE final choice:

```markdown
#region Std.Opencode.UxAlternatives [C:3] [TYPE ADR] [SEMANTICS ux,alternatives,[DOMAIN]]
@defgroup Ux Design alternatives explored for [FEATURE].

## Screen: [Name]

### Navigation
- ✅ CHOSEN: Separate route /feature — clean URL, direct linkable, full focus
- ❌ Rejected: Modal over dashboard — loses context when modal closes, can't deep-link
- ❌ Rejected: Tab within settings — buried, users won't discover

### Layout
- ✅ CHOSEN: Two-column (list + detail) — best scanability for 20+ items
- ❌ Rejected: Single table — no preview without navigation, repetitive clicks
- ❌ Rejected: Cards grid — doesn't scale past 12 items, inconsistent card heights

### Data Loading
- ✅ CHOSEN: Paginated table (20 per page) + search — predictable, fast
- ❌ Rejected: Infinite scroll — breaks "select all", hard to find specific item
- ❌ Rejected: Load all at once — 200+ items freeze UI

### Action Feedback (for destructive actions)
- ✅ CHOSEN: Undo toast (5s) — feels instant, recoverable
- ❌ Rejected: Confirm dialog — extra click on every action, annoying at scale
- ❌ Rejected: No confirmation — dangerous for delete/migrate

#endregion Std.Opencode.UxAlternatives

contracts/ux/decisions.md — only the final choices:

#region Std.Opencode.UxDecisions [C:3] [TYPE ADR] [SEMANTICS ux,decisions,[DOMAIN]]
@defgroup Ux Final UX design decisions for [FEATURE].

## Screen: [Name]
- Navigation: Separate route /feature
- Layout: Two-column (list + detail)
- Data: Paginated (20/page) + search
- Feedback: Undo toast (5s) for destructive actions

#endregion Std.Opencode.UxDecisions

Rule: alternatives.md shows the DESIGN SPACE — agent can see WHY each path was rejected. decisions.md is the compact reference for /speckit.plan.

Phase 7: Generate Artifacts

ONLY after all design decisions are made. The edge/failure state matrix from Phase 2 is complete — every state class has been evaluated.

ALL artifacts go into FEATURE_DIR/contracts/ux/ — NEVER into frontend/src/lib/. The UX phase produces design contracts, not implementation. Actual source files are written by /speckit.implement.

Artifacts feed downstream:

  • api-ux.md/speckit.openapi reads API shapes for openapi.yaml
  • <screen>-ux.md state tables → /speckit.prototype reads states for prototype state switcher
  • screen-models.md/speckit.plan reads models for contract generation
  • Edge/failure matrix coverage → /speckit.tasks generates test tasks per test ownership (L1/L2)
  1. contracts/ux/screen-models.md — Model inventory from Phase 1-2 decisions
  2. contracts/ux/api-ux.md — API shapes from Phase 4
  3. contracts/ux/<screen>-ux.md × N — per-screen UX contracts from Phase 2-3
  4. contracts/ux/design-tokens.md — token application from Phase 3
  5. contracts/ux/model-changes.md — precise edit instructions for existing models (atoms, derived, actions to add; exact file paths and line insertions). For NEW models, include the full reference model code in this file — /speckit.implement will translate it into the real source file.
  6. contracts/ux/model-<domain>.svelte.ts (optional) — ONLY for NEW Screen Models that don't exist yet. This is a reference copy in the spec folder — /speckit.implement will create the actual file in frontend/src/lib/models/.

For artifacts 3-6, use the templates defined below. Do NOT generate contracts before design decisions are recorded.

Phase 8: Confirmation Gate

Before writing any contract files, present:

# File Location Type Summary
1 contracts/ux/screen-models.md FEATURE_DIR/contracts/ux/ Inventory Models touched, new atoms, component changes
2 contracts/ux/api-ux.md FEATURE_DIR/contracts/ux/ API shapes Endpoints, SSE events, sequences
3 contracts/ux/<screen>-ux.md FEATURE_DIR/contracts/ux/ Per-screen FSM States, feedback, recovery, UX tests
4 contracts/ux/design-tokens.md FEATURE_DIR/contracts/ux/ Token map Semantic token → state mapping
5 contracts/ux/model-changes.md FEATURE_DIR/contracts/ux/ Edit diff Exact additions to existing source files
6 contracts/ux/model-<domain>.svelte.ts FEATURE_DIR/contracts/ux/ Ref model (NEW only) Full model code — /speckit.implement copies to frontend/src/lib/models/

Rule: Items 1-5 are mandatory. Item 6 only when creating a NEW Screen Model that doesn't exist in frontend/src/lib/models/.

Ask: "Write these UX contracts to FEATURE_DIR/contracts/ux/? (yes/no)"

Artifact Templates

<screen>-ux.md

#region <Screen>Ux [C:3] [TYPE ADR] [SEMANTICS ux,<domain>,<screen>]
@defgroup Ux UX contract for <Screen>.

## FSM (from Phase 2 decisions)
idle → [trigger] → loading → [success] → loaded
                            → [empty] → empty
                            → [failure] → error → [retry] → loading

## State Mappings (from Phase 2-3 decisions)
| @UX_STATE | Visual | ARIA | User Can |
|-----------|--------|------|----------|

## Feedback (from Phase 3 decisions)
| Trigger | Feedback | Rationale |

## Recovery (from Phase 2 edge states)
| From | Action | To |

## Reactivity (from Phase 1-2 decisions)
- Model atoms → Component props → DOM
- Store subscriptions → $effect (browser-side only)

## UX Tests (minimum: happy, empty, error, edge)
| @UX_TEST | Given | When | Then |

model-<domain>.svelte.ts — reference model code (spec folder only)

ONLY for NEW Screen Models. This file lives in FEATURE_DIR/contracts/ux/. /speckit.implement will create the actual file at frontend/src/lib/models/<Domain>Model.svelte.ts.

// REFERENCE MODEL — will be created at frontend/src/lib/models/<Domain>Model.svelte.ts by /speckit.implement
// #region <Domain>.Model [C:4] [TYPE Model] [SEMANTICS <domain>,<feature>,screen-model]
// @defgroup <Domain> <One-line from decisions>.
// @INVARIANT <from Phase 2-3 decisions>
// @STATE <FSM states from Phase 2>
// @ACTION <from Phase 3 interaction decisions>
// @RELATION DEPENDS_ON -> [api]
// @RATIONALE Model-first: extracted to enable L1 testing without DOM.
// @REJECTED Inline state rejected — scatters logic across event handlers.

import { requestApi } from "$lib/api";
import { log } from "$lib/cot-logger";

// ── Types (from Phase 2-4 decisions) ──
type ScreenState = "idle" | "loading" | "loaded" | "empty" | "error";
interface Entity { id: string; /* from spec + API shape */ }
interface ListResponse { data: Entity[]; meta: { total: number }; }

export class <Domain>Model {
  // ── Atoms ──
  items: Entity[] = $state([]);
  screenState: ScreenState = $state("idle");
  error: string | null = $state(null);

  // ── Derived ──
  isEmpty = $derived(this.items.length === 0 && this.screenState === "loaded");

  // ── Actions ──
  async load(): Promise<void> {
    this.screenState = "loading";
    this.error = null;
    log("<Domain>.Model", "REASON", "Loading items");
    try {
      const res: ListResponse = await requestApi("/api/...");
      this.items = res.data;
      this.screenState = this.items.length === 0 ? "empty" : "loaded";
      log("<Domain>.Model", "REFLECT", "Items loaded", { count: this.items.length });
    } catch (e: unknown) {
      this.error = e instanceof Error ? e.message : "Load failed";
      this.screenState = "error";
      log("<Domain>.Model", "EXPLORE", "Load failed", {}, this.error);
    }
  }

  async retry(): Promise<void> { await this.load(); }

  // TODO: implement remaining actions from Phase 3 decisions
  // Each action throws until implemented — L1-testable immediately
}
// #endregion <Domain>.Model

Stop & Report

After Phase 8, report:

  • Screens designed: N
  • Design decisions recorded: N
  • UX contracts generated: N files
  • Model files generated: N (if confirmed)
  • Total @UX_STATE mappings: N
  • Total @UX_TEST scenarios: N
  • Every screen state from Phase 2 covered: yes/no
  • Every API response variant from Phase 4 covered: yes/no
  • Edge/failure matrix: N of 24 state classes applicable, N not applicable (with rationale), 0 skipped without rationale
  • State test ownership: N L1, N L2
  • Readiness for /speckit.prototype (if UI): yes/no
  • Readiness for /speckit.openapi (if API surface): yes/no
  • Readiness for /speckit.plan