Add prototype/openapi/validate/resume commands, wire edge-failure matrix into UX, enforce traceability + validation gates, mandate C4/C5 belief-runtime verification. Rework 038-dashboard-scenario-model artifacts: applicability, structured edge cases, 24-class UX state matrix, interactive HTML prototype, standardized OpenAPI 3.1 (7 ops), full RTM with coverage gate, 56-task backlog, and PASS validation report.
458 lines
22 KiB
Markdown
458 lines
22 KiB
Markdown
---
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description: Interactive UX design session — asks questions, presents alternatives, exhaustively designs every screen state (systematic edge/failure matrix), then generates Screen Model code and UX contracts.
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handoffs:
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- label: Generate HTML Prototype
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agent: speckit.prototype
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prompt: Build an interactive HTML prototype from the UX contracts and state matrix
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send: true
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- label: Generate OpenAPI Spec
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agent: speckit.openapi
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prompt: Derive OpenAPI 3.1 from the UX contracts and API shapes
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send: true
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- label: Build Technical Plan
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agent: speckit.plan
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prompt: Create a Python/Svelte implementation plan using the UX contracts
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send: true
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---
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## User Input
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```text
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$ARGUMENTS
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```
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You **MUST** consider the user input before proceeding (if not empty).
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## Principle
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You are a UX designer, not a contract generator. Your job is to **ask questions the spec didn't answer**, present **visual and interaction alternatives**, and work through **every screen state exhaustively** before writing a single contract. Contracts are the OUTPUT of design decisions, not the input.
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## Outline
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### Phase 0: Load Context
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1. **Setup**: Run `.specify/scripts/bash/check-prerequisites.sh --json` → `FEATURE_DIR`.
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2. **Load**:
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- `FEATURE_DIR/spec.md` — user stories, acceptance criteria
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- `FEATURE_DIR/ux_reference.md` — high-level narrative (if exists)
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- `.opencode/skills/semantics-svelte/SKILL.md` — §VI canonical template, §VII design tokens
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- `frontend/src/lib/ui/` — available atoms (Button, Card, Input, Select, PageHeader...)
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- `frontend/src/lib/components/` — available widgets (MultiSelect, SearchableMultiSelect...)
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- `frontend/src/lib/models/` — existing Screen Models (reuse or extend)
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### Phase 1: Screen Decomposition — ASK, don't assume
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For EACH user story in `spec.md` that has a UI surface, ask:
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```
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## Screen: [Story Title]
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**1. Navigation structure**
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How does the user reach this screen?
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A) Separate route: /feature-name
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B) Modal/drawer over existing page
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C) Tab/section within existing page: /existing#feature
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D) Other: [describe]
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**2. Layout strategy**
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A) Single column, full width — simple CRUD
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B) Two-column: list + detail panel
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C) Wizard: multi-step with progress indicator
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D) Dashboard: cards/grid with filters
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E) Other: [describe]
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**3. Data density**
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How much data does the user see at once?
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A) Few items (<20): simple list, no pagination
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B) Medium (20-200): paginated table with search
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C) Large (200+): paginated table + filters + search
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D) Real-time stream: WebSocket updates, auto-scroll
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```
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Present 2-3 concrete alternatives with tradeoffs. Wait for user response before continuing to the next question.
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### Phase 2: State Exhaustion — Systematic Edge & Failure Matrix
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For each screen, work through ALL states exhaustively. This is where most UX bugs hide — the states between "loading" and "loaded". Use the **systematic edge/failure state matrix** below to ensure NO state class is missed.
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#### Edge & Failure State Matrix (Systematic)
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Every screen MUST evaluate each of these state classes. Mark each as **Applicable (with concrete UX)** or **Not Applicable (with rationale)**. Never blanket-reject a state class without evidence.
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| # | State Class | Probability | Trigger | Visual/Feedback | Recovery | Test Ownership |
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|---|-------------|:-----------:|---------|-----------------|----------|:---:|
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| **NET_01** | Network offline | Medium | `navigator.onLine == false` | Offline banner at top, disabled actions | Auto-retry on reconnect (`online` event); manual "Retry" button | L2 |
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| **NET_02** | Timeout (>30s no response) | Medium | AbortController timeout | Toast: "Request timed out" + progress bar retry countdown | Retry with exponential backoff (3 attempts); "Cancel" button | L1+L2 |
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| **NET_03** | Retry exhaustion | Low | 3 failed retries | Persistent error banner: "Could not reach server. Check your connection." + manual retry button | Manual retry; "Contact support" link if persists 5min | L1+L2 |
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| **VAL_01** | Field validation error | High | On blur / on submit | Inline red border + error message below field | Re-type and re-submit; clear error on field focus | L1+L2 |
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| **VAL_02** | Form-level validation (cross-field) | Medium | On submit | Toast or summary banner listing all errors + scroll to first error | Fix all fields and re-submit | L1+L2 |
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| **AUTH_01** | 401 Unauthorized | Medium | Expired/no token | Redirect to login; preserve intended destination | Login → redirect back to original page | L1 |
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| **AUTH_02** | 403 Forbidden | Medium | Wrong role | Full-page 403 with explanation: "You don't have permission. Contact admin@example.com." | Navigate to dashboard; request access flow if applicable | L1+L2 |
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| **NF_01** | 404 Not Found | Medium | Deleted/moved resource | Full-page 404: "Resource not found. It may have been deleted." + link to list | Navigate to parent list | L1+L2 |
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| **CONF_01** | 409 Conflict (concurrent edit) | Low | If-Match / version check fails | Modal: "This item was modified by [user] at [time]. Reload and try again?" | "Reload" button → re-fetch; "Discard my changes" → navigate away | L1+L2 |
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| **CONF_02** | 409 Duplicate (idempotency) | Low | POST with duplicate idempotency key | Return the existing resource (200 OK) — NOT an error | Transparent to user; log event | L1 |
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| **422** | 422 Unprocessable (server validation) | Medium | Business rule violation | Toast with server error detail: "[detail]" | Correct input and re-submit | L1+L2 |
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| **429** | 429 Rate Limited + Retry-After | Low | Too many requests | Toast: "Too many requests. Please wait [N]s." + countdown timer on action button | Wait for Retry-After; disable action during countdown | L1+L2 |
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| **5XX** | 500/502/503 Server Error | Low | Backend failure | Full-page or section error: "Something went wrong. Our team has been notified." + "Try again" button | Retry button; auto-refresh suggestion after 30s | L1+L2 |
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| **STALE** | Stale data (background update) | Medium | WebSocket / polling detects newer version | Subtle banner: "Data updated. Refresh to see changes." with refresh button | User clicks "Refresh" → re-fetch | L2 |
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| **PARTIAL** | Partial data load | Low | Some rows failed, some loaded | Section loads; failed rows show "⚠ Failed to load" placeholder | Per-row retry button; "Reload all" button | L1+L2 |
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| **DUP_01** | Duplicate submit prevention | Medium | Rapid double-click | Button disabled + spinner immediately on first click; subsequent clicks ignored | Normal completion; no special recovery needed | L2 |
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| **DUP_02** | Navigation interruption (unsaved changes) | Medium | Route change with dirty form | Browser `beforeunload` event + custom confirm: "You have unsaved changes. Discard?" | "Stay" → remain on page; "Discard" → navigate away | L2 |
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| **LARGE** | Large dataset (>1000 items) | Low | Response > render capacity | Virtual scrolling; "Showing 100 of 1523. Refine your search." | Pagination; search/filter refinement; no "load all" button | L2 |
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| **EMPTY** | Empty result (no data) | High | No items match criteria | Empty state component with illustration + guidance | CTA to create first item or clear filters | L1+L2 |
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| **MALFORMED** | Malformed response body | Very Low | Backend bug / middleware error | Toast: "Unexpected response. Please try again or contact support." + error ID for debugging | Retry; note error ID for support | L1 |
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| **A11Y** | Screen reader state announcements | N/A (always) | State change (loading, error, loaded) | `aria-live="polite"` region announces: "Loading results", "[N] results loaded", "Error: [message]" | Built into state transitions — not user-initiated | L2 |
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| **RESP** | Responsive breakpoint collapse | N/A (always) | Viewport < 768px | Columns stack; sidebar collapses to hamburger; touch targets ≥44×44px | Built into responsive layout — not user-initiated | L2 |
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#### State Evaluation Rules
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1. **No blanket "Not Applicable"**: For each state class, either define the concrete UX or state explicitly WHY this feature cannot hit this state (e.g., "No network for offline CLI tool", "Read-only view — no submit", "Single-user system — no concurrent edits").
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2. **Probability must be grounded**: Use High (>10% of sessions), Medium (1-10%), Low (<1%), Very Low (<0.1%). Do not mark everything "Low" to skip design. The probability drives test priority, not whether to design.
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3. **Test ownership**: L1 = Screen Model unit test (no render, fast). L2 = component/browser UX test (with render). If both are marked, write L1 first.
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4. **Recovery must be testable**: Every recovery action must produce a verifiable state transition (e.g., "Retry → loading → loaded OR error").
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#### Interaction with Prototype and OpenAPI
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- The state matrix feeds directly into `speckit.prototype` — every state class marked "Applicable" MUST be represented in the prototype's state switcher.
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- The state matrix feeds into `speckit.openapi` — error response classes (401, 403, 404, 409, 422, 429, 5xx) drive the OpenAPI `components/responses/` section.
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- The state matrix feeds into `speckit.plan` — test ownership (L1/L2) drives task decomposition in `speckit.tasks`.
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#### Per-Screen State Exhaustion
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For each screen, work through ALL states from the matrix. Present:
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```
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## States for: [Screen]
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For each state, define: Visual → ARIA → User can...
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**Happy path:**
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- **idle** → [what user sees before any action]
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- **loading** → skeleton? spinner? progress bar? partial data?
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- **loaded** → data visible, actions available
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**Empty states:**
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- **empty (first use)** → guided onboarding or empty state with CTA?
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- **empty (filtered)** → "No results match" + clear filters?
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- **empty (no permissions)** → 403 with explanation?
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**Error states (from matrix):**
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- **NET_01 (offline)** → offline banner; disabled actions; auto-retry on reconnect
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- **NET_02 (timeout)** → toast + retry countdown
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- **NET_03 (retry exhausted)** → persistent banner + manual retry
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- **AUTH_01 (401)** → redirect to login, preserve intent
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- **AUTH_02 (403)** → full-page explanation
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- **NF_01 (404)** → "not found" + link to list
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- **CONF_01 (409 concurrent)** → modal with reload option
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- **CONF_02 (409 duplicate)** → transparent return existing
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- **422 (validation)** → toast with server detail
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- **429 (rate limited)** → countdown timer
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- **5XX (server error)** → error section + retry
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**Edge states (from matrix):**
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- **STALE** → refresh banner
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- **PARTIAL** → per-row retry
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- **DUP_01 (double submit)** → button disabled immediately
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- **DUP_02 (navigation interruption)** → confirm dialog
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- **LARGE** → virtual scroll + refinement prompt
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- **MALFORMED** → error ID + retry
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```
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Mark each state as: ✅ Applicable (define UX) or ⛔ Not Applicable (give reason).
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For EACH applicable state, ask: "What does the user see? How do they recover?"
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**Coverage Gate**: Before leaving Phase 2, verify:
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- [ ] Every state class in the matrix is either ✅ Applicable or ⛔ Not Applicable with rationale
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- [ ] Every ✅ state has Visual + ARIA + User Can + Recovery defined
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- [ ] No state class was skipped without explicit rationale
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- [ ] Test ownership is assigned (L1 / L2)
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### Phase 3: Interaction Design — choices with tradeoffs
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For each user action, present alternatives:
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```
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## Interaction: [Action Name]
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**1. Trigger**
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A) Button (primary, visible immediately)
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B) Button in toolbar (secondary, contextual)
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C) Inline action (icon per row, hover reveal)
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D) Keyboard shortcut (power users)
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E) Context menu (right-click)
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**2. Feedback**
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A) Optimistic update (UI changes before API confirms)
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B) Loading state on element (button spinner, row skeleton)
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C) Full page overlay (block all interactions)
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D) Background (toast on completion)
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**3. Confirmation**
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A) No confirmation (action is safe/undoable)
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B) `confirm()` dialog (simple yes/no)
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C) Custom modal (shows affected items, requires explicit confirm)
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D) Undo toast (action executes, toast offers undo for 5s)
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**4. Multi-select**
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If user can act on multiple items:
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A) Checkbox per row + bulk action bar
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B) Shift-click range selection
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C) Select-all + deselect individually
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```
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Present the tradeoff for each alternative — don't just list options. E.g.: "Optimistic update feels faster but requires rollback logic on failure. Loading spinner is simpler but adds perceived latency."
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### Phase 4: API UX Design
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For each endpoint this feature touches:
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```
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## API: [METHOD] /api/[endpoint]
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**Request:**
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- Shape: { field: Type, ... }
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- Validation errors → HTTP 422, inline per-field messages
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**Response shapes — ALL variants:**
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- Success (200/201): { data: {...}, meta?: {...} }
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- Empty (200): { data: [], meta: { total: 0 } }
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- Not found (404): { error: { code: "NOT_FOUND", detail: "..." } }
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- Permission denied (403): { error: { code: "FORBIDDEN", detail: "..." } }
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- Validation (422): { error: { code: "VALIDATION", fields: { field: "message" } } }
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- Conflict (409): { error: { code: "CONFLICT", detail: "..." } }
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- Server error (500): { error: { code: "INTERNAL", detail: "..." } }
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**Loading UX:**
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- Debounce before showing loader? (ms)
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- Skeleton or spinner?
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- Partial data during load or blank?
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**Sequence (Mermaid — for complex multi-step flows):**
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```mermaid
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sequenceDiagram
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User->>+Frontend: Click "[Action]"
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Frontend->>+Backend: POST /api/...
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Backend->>+External: [call]
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External-->>-Backend: [response]
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Backend-->>-Frontend: { status: "ok", data: {...} }
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Frontend->>User: [feedback]
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```
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Use ONLY for flows with 3+ participants or async callbacks. Skip for simple CRUD.
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**WebSocket (if applicable):**
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- Channel: task.{id}.progress
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- Payload shape
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- How does UI react to each message type?
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```
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### Phase 5: Mobile & Accessibility
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```
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**Mobile behavior:**
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- Responsive breakpoint strategy?
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- Stacked layout on mobile? Which columns collapse?
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- Touch targets: minimum 44×44px per WCAG
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**Accessibility:**
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- Screen reader flow for each state
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- Focus management: where does focus go after modal opens/closes?
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- Keyboard navigation: Tab order, Enter/Space for actions
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- Color contrast: semantic tokens guarantee WCAG AA? Check destructive/success on surface.
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```
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### Phase 6: Record Decisions & Alternatives
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After all questions are answered, create TWO artifacts:
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**`contracts/ux/alternatives.md`** — all options considered, BEFORE final choice:
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```markdown
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#region Std.Opencode.UxAlternatives [C:3] [TYPE ADR] [SEMANTICS ux,alternatives,[DOMAIN]]
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@defgroup Ux Design alternatives explored for [FEATURE].
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## Screen: [Name]
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### Navigation
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- ✅ CHOSEN: Separate route /feature — clean URL, direct linkable, full focus
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- ❌ Rejected: Modal over dashboard — loses context when modal closes, can't deep-link
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- ❌ Rejected: Tab within settings — buried, users won't discover
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### Layout
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- ✅ CHOSEN: Two-column (list + detail) — best scanability for 20+ items
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- ❌ Rejected: Single table — no preview without navigation, repetitive clicks
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- ❌ Rejected: Cards grid — doesn't scale past 12 items, inconsistent card heights
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### Data Loading
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- ✅ CHOSEN: Paginated table (20 per page) + search — predictable, fast
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- ❌ Rejected: Infinite scroll — breaks "select all", hard to find specific item
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- ❌ Rejected: Load all at once — 200+ items freeze UI
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### Action Feedback (for destructive actions)
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- ✅ CHOSEN: Undo toast (5s) — feels instant, recoverable
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- ❌ Rejected: Confirm dialog — extra click on every action, annoying at scale
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- ❌ Rejected: No confirmation — dangerous for delete/migrate
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#endregion Std.Opencode.UxAlternatives
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```
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**`contracts/ux/decisions.md`** — only the final choices:
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```markdown
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#region Std.Opencode.UxDecisions [C:3] [TYPE ADR] [SEMANTICS ux,decisions,[DOMAIN]]
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@defgroup Ux Final UX design decisions for [FEATURE].
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## Screen: [Name]
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- Navigation: Separate route /feature
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- Layout: Two-column (list + detail)
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- Data: Paginated (20/page) + search
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- Feedback: Undo toast (5s) for destructive actions
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#endregion Std.Opencode.UxDecisions
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```
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**Rule:** `alternatives.md` shows the DESIGN SPACE — agent can see WHY each path was rejected. `decisions.md` is the compact reference for `/speckit.plan`.
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### Phase 7: Generate Artifacts
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ONLY after all design decisions are made. The edge/failure state matrix from Phase 2 is complete — every state class has been evaluated.
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**ALL artifacts go into `FEATURE_DIR/contracts/ux/`** — NEVER into `frontend/src/lib/`. The UX phase produces design contracts, not implementation. Actual source files are written by `/speckit.implement`.
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**Artifacts feed downstream**:
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- `api-ux.md` → `/speckit.openapi` reads API shapes for `openapi.yaml`
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- `<screen>-ux.md` state tables → `/speckit.prototype` reads states for prototype state switcher
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- `screen-models.md` → `/speckit.plan` reads models for contract generation
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- Edge/failure matrix coverage → `/speckit.tasks` generates test tasks per test ownership (L1/L2)
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1. **`contracts/ux/screen-models.md`** — Model inventory from Phase 1-2 decisions
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2. **`contracts/ux/api-ux.md`** — API shapes from Phase 4
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3. **`contracts/ux/<screen>-ux.md`** × N — per-screen UX contracts from Phase 2-3
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4. **`contracts/ux/design-tokens.md`** — token application from Phase 3
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5. **`contracts/ux/model-changes.md`** — precise edit instructions for existing models (atoms, derived, actions to add; exact file paths and line insertions). For NEW models, include the full reference model code in this file — `/speckit.implement` will translate it into the real source file.
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6. **`contracts/ux/model-<domain>.svelte.ts`** (optional) — ONLY for NEW Screen Models that don't exist yet. This is a reference copy in the spec folder — `/speckit.implement` will create the actual file in `frontend/src/lib/models/`.
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For artifacts 3-6, use the templates defined below. Do NOT generate contracts before design decisions are recorded.
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### Phase 8: Confirmation Gate
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Before writing any contract files, present:
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| # | File | Location | Type | Summary |
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|---|------|----------|------|---------|
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| 1 | `contracts/ux/screen-models.md` | `FEATURE_DIR/contracts/ux/` | Inventory | Models touched, new atoms, component changes |
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| 2 | `contracts/ux/api-ux.md` | `FEATURE_DIR/contracts/ux/` | API shapes | Endpoints, SSE events, sequences |
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| 3 | `contracts/ux/<screen>-ux.md` | `FEATURE_DIR/contracts/ux/` | Per-screen FSM | States, feedback, recovery, UX tests |
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| 4 | `contracts/ux/design-tokens.md` | `FEATURE_DIR/contracts/ux/` | Token map | Semantic token → state mapping |
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| 5 | `contracts/ux/model-changes.md` | `FEATURE_DIR/contracts/ux/` | Edit diff | Exact additions to existing source files |
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| 6 | `contracts/ux/model-<domain>.svelte.ts` | `FEATURE_DIR/contracts/ux/` | Ref model (NEW only) | Full model code — `/speckit.implement` copies to `frontend/src/lib/models/` |
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**Rule:** Items 1-5 are mandatory. Item 6 only when creating a NEW Screen Model that doesn't exist in `frontend/src/lib/models/`.
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Ask: "Write these UX contracts to `FEATURE_DIR/contracts/ux/`? (yes/no)"
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## Artifact Templates
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### `<screen>-ux.md`
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```markdown
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#region <Screen>Ux [C:3] [TYPE ADR] [SEMANTICS ux,<domain>,<screen>]
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@defgroup Ux UX contract for <Screen>.
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## FSM (from Phase 2 decisions)
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idle → [trigger] → loading → [success] → loaded
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→ [empty] → empty
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→ [failure] → error → [retry] → loading
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## State Mappings (from Phase 2-3 decisions)
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| @UX_STATE | Visual | ARIA | User Can |
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|-----------|--------|------|----------|
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## Feedback (from Phase 3 decisions)
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| Trigger | Feedback | Rationale |
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## Recovery (from Phase 2 edge states)
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| From | Action | To |
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## Reactivity (from Phase 1-2 decisions)
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- Model atoms → Component props → DOM
|
||
- Store subscriptions → $effect (browser-side only)
|
||
|
||
## UX Tests (minimum: happy, empty, error, edge)
|
||
| @UX_TEST | Given | When | Then |
|
||
```
|
||
|
||
### `model-<domain>.svelte.ts` — reference model code (spec folder only)
|
||
|
||
**ONLY for NEW Screen Models.** This file lives in `FEATURE_DIR/contracts/ux/`. `/speckit.implement` will create the actual file at `frontend/src/lib/models/<Domain>Model.svelte.ts`.
|
||
|
||
```typescript
|
||
// REFERENCE MODEL — will be created at frontend/src/lib/models/<Domain>Model.svelte.ts by /speckit.implement
|
||
// #region <Domain>.Model [C:4] [TYPE Model] [SEMANTICS <domain>,<feature>,screen-model]
|
||
// @defgroup <Domain> <One-line from decisions>.
|
||
// @INVARIANT <from Phase 2-3 decisions>
|
||
// @STATE <FSM states from Phase 2>
|
||
// @ACTION <from Phase 3 interaction decisions>
|
||
// @RELATION DEPENDS_ON -> [api]
|
||
// @RATIONALE Model-first: extracted to enable L1 testing without DOM.
|
||
// @REJECTED Inline state rejected — scatters logic across event handlers.
|
||
|
||
import { requestApi } from "$lib/api";
|
||
import { log } from "$lib/cot-logger";
|
||
|
||
// ── Types (from Phase 2-4 decisions) ──
|
||
type ScreenState = "idle" | "loading" | "loaded" | "empty" | "error";
|
||
interface Entity { id: string; /* from spec + API shape */ }
|
||
interface ListResponse { data: Entity[]; meta: { total: number }; }
|
||
|
||
export class <Domain>Model {
|
||
// ── Atoms ──
|
||
items: Entity[] = $state([]);
|
||
screenState: ScreenState = $state("idle");
|
||
error: string | null = $state(null);
|
||
|
||
// ── Derived ──
|
||
isEmpty = $derived(this.items.length === 0 && this.screenState === "loaded");
|
||
|
||
// ── Actions ──
|
||
async load(): Promise<void> {
|
||
this.screenState = "loading";
|
||
this.error = null;
|
||
log("<Domain>.Model", "REASON", "Loading items");
|
||
try {
|
||
const res: ListResponse = await requestApi("/api/...");
|
||
this.items = res.data;
|
||
this.screenState = this.items.length === 0 ? "empty" : "loaded";
|
||
log("<Domain>.Model", "REFLECT", "Items loaded", { count: this.items.length });
|
||
} catch (e: unknown) {
|
||
this.error = e instanceof Error ? e.message : "Load failed";
|
||
this.screenState = "error";
|
||
log("<Domain>.Model", "EXPLORE", "Load failed", {}, this.error);
|
||
}
|
||
}
|
||
|
||
async retry(): Promise<void> { await this.load(); }
|
||
|
||
// TODO: implement remaining actions from Phase 3 decisions
|
||
// Each action throws until implemented — L1-testable immediately
|
||
}
|
||
// #endregion <Domain>.Model
|
||
```
|
||
|
||
## Stop & Report
|
||
|
||
After Phase 8, report:
|
||
- Screens designed: N
|
||
- Design decisions recorded: N
|
||
- UX contracts generated: N files
|
||
- Model files generated: N (if confirmed)
|
||
- Total @UX_STATE mappings: N
|
||
- Total @UX_TEST scenarios: N
|
||
- Every screen state from Phase 2 covered: yes/no
|
||
- Every API response variant from Phase 4 covered: yes/no
|
||
- **Edge/failure matrix**: N of 24 state classes applicable, N not applicable (with rationale), 0 skipped without rationale
|
||
- **State test ownership**: N L1, N L2
|
||
- Readiness for `/speckit.prototype` (if UI): yes/no
|
||
- Readiness for `/speckit.openapi` (if API surface): yes/no
|
||
- Readiness for `/speckit.plan`
|